Category Archives: Fallout 76 PTS

New Feature – C.A.M.P. Shelters (Re-Print From Bethesda PTS)

Thank you for joining us to play test C.A.M.P. Shelters in the PTS! Below, you’ll find additional details about Shelters so that you can access them in-game, as well as a few guidelines about what we’re looking to test.

Shelters Play Test Focus

One of our main goals for this phase of PTS testing is to stress our systems by having lots of players build in their Shelters at once. Here are a few things you can do that will help:

  • Feedback – Since Shelters are our current top priority for the PTS, we would greatly appreciate if you could please keep your feedback and bug reports focused on Shelters for now.
  • Build and Rebuild – Deck out your Shelters as much as possible this weekend (Oct 1 – 4), as we’re prioritizing performance testing at first in the PTS. Having as many players as possible building in Shelters at the same time will help us analyze performance data and make improvements.
  • Utilize Lots of Budget – As mentioned below, each Shelter has its own budget. We’d love to see all of your Shelters filled to the brim with CAMP objects, and consuming as much budget as possible.

Shelters Details

As mentioned in this Inside the Vault article, C.A.M.P. Shelters are instanced, underground interiors that you can add to your C.A.M.P. and build in to make them your own.

  • We will be launching with three different types of Shelters initially, and each has its own size, layout, and style. All three of the following Shelters will be available to you in the PTS:
    • Vault Utility Room
    • Vault Lobby
    • Vault Atrium
  • You can access a Shelter by building the associated Shelter Entrance in your C.A.M.P.
    • Find Shelter Entrances by scrolling all the way to the right of your C.A.M.P. build menu to the new “Shelters” category. Then, select the type of Entrance you’d like to place, and head inside!
    • You can have one of each type of Shelter in your C.A.M.P., and you can build multiple Entrances to the same Shelter.
  • Each Shelter has its own build budget that is separate from your main C.A.M.P., as well as your any other Shelters you’ve built.
    • Since they are instanced, Shelters can offer a larger budget than your main C.A.M.P. Currently, each of our first three Shelters offers a budget that’s 50% bigger than your C.A.M.P. budget.
    • We’ve removed material costs in the PTS so that you can build in your Shelters to your heart’s content.
  • Additional Shelter details
    • Allies cannot enter Shelters, so you be unable to place Ally Objects within.
    • Player Vending Machines also cannot be built inside Shelters.
    • PVP is possible inside of Shelters. If you’d like to avoid any potential aggressors, please make sure Pacifist Mode is turned on in your settings menu.
    • Your Shelter interiors will be saved as you build, so you won’t lose anything even if your Shelter Entrances get destroyed, or if you decide to move them.

Please share your feedback and bug reports with us as posts in the PTS Forum as you play test Shelters, so that we can get a head start on improvements and fixes prior to releasing the Steel Dawn Update later this year.

Thank you very much!

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What’s New in the PTS (Updated: Sept 3) (Re-Print From Bethesda)

Fallout 76 Public Test Server Updated today, here’s patch notes!

We released a new patch for the PTS today to apply several bug fixes. Here are some of the highlights from that update. You can also scroll further down in this post to find changes from our previous PTS updates.

Design Updates

Challenges

We’ve added a “Become Legendary” Challenge to the Character Challenge Menu, which awards players who have reached level 50 with 50 Perk Coins.

  • We’ve added this challenge after reading community feedback from players who were worried about missing out on Perk Coins due to reallocating their S.P.E.C.I.A.L. points in the past.
  • While we cannot account for every unique situation, such as those who may have respec’d their S.P.E.C.I.A.L.s many times, we hope this Perk Coin reward will help give you a boost towards upgrading your Legendary Perks.
  • Please note: If you are already level 50+ this Challenge will already be completed and the 50 Perk Coin reward will be added to your Perk Coin total automatically.

Daily Ops

We’ve updated the Operation Report’s rewards screen so that it now displays the individual rewards you earn when you complete a Daily Op (with the exception of Caps and XP).

  • We read feedback from many of you who had asked to see your rewards listed out in the Operation Report, and we’d love to hear your thoughts on the updated rewards screen.

Bug Fixes

Art

  • Mutant Hounds: Addressed an issue that could cause normal Mutant Hounds to incorrectly display Glowing Mutant Hound visual effects.

C.A.M.P. and Crafting

  • C.A.M.P.: Fixed an issue that could prevent Fast Travel to another player’s C.A.M.P.s if the C.A.M.P. owner had the Future-Tec C.A.M.P. skin equipped.

Enemies

  • Super Mutant Suiciders: Fixed an issue that could prevent low-level Super Mutant Suiciders from dealing explosion damage on death.

Items

  • Assaultron Blades: Fixed an issue causing Assaultron Blades to generate Legendary Modules when scrapped.

Performance and Stability

  • Client Stability: Fixed a crash that could occur when viewing the Stat tab in the Pip-Boy.
  • Server Stability: Addressed an issue that could result in a server crash.

User Interface

  • Daily Ops: Corrected placeholder text on the “Join Team” button when attempting to enter Daily Ops with teammates.
  • Daily Ops: After completing a Daily Op, the “Operation Complete” fanfare now correctly appears before the list of rewards earned.
  • Daily Ops: Fixed an inconsistency with hotkey behavior while viewing the Operation Report if the player had changed their Map hotkey.

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