I LOVE those bungalows!!
FALLOUT 76: INSIDE THE VAULT – DAILY OPS PREVIEW (Re-Print from Bethesda)
Welcome back to Inside the Vault! This week, we’ve got a new Dev Dive video to share with you as we explore what Daily Ops will bring to Fallout 76 in Update 22. We also have one more check-in on Fortifying ATLAS now that it has come to an end.
DAILY OPS DEV DIVE & PREVIEW
Prep your gear and round up your squad, because instanced, randomized, repeatable encounters called “Daily Ops” are coming to Fallout 76 with Update 22 on September 15. We recently sat down with Steve Massey and Don Etgeton from the development team to discuss their thoughts on what you can expect from Daily Ops and what it took to bring them to the game. Catch our latest Dev Dive video below, and then read on to learn everything you’ll need to know to prepare for your first Operation on patch day.
INTRODUCING DAILY OPS
Every time you join a Daily Op you’re going to step into a different instanced location and receive objectives to complete that will differ depending on the Daily Op mode. Our first mode will be called “Uplink,” in which you will secure a series of uplinks that will help you track down and destroy creatures who threaten Appalachia. All the while, you will square off against enemies from a single faction, like Robots or Super Mutants, who sport deadly mutations that will make them uniquely challenging to take down. If you manage to complete the objectives and neutralize the threat, you will be rewarded with some loot, XP, and in-game currency for your efforts.
You will be able to take part in Daily Ops alone or in team of up to four players. You can also complete Daily Ops as often as you’d like, though certain rewards can only be achieved once per day. We’ll dig into the rewards a bit more in a moment. For now, let’s take a look at the ever-changing aspects of Daily Ops that will keep you on your toes.
A NEW CHALLENGE EVERY DAY
With Daily Ops, we’re aiming to bring more repeatable and challenging content to the game that you can jump into on a regular basis, which has been highly-requested by some of our more experienced players. To help achieve this, Daily Ops locations, enemies, and enemy mutations will be randomized every day, so that you have a fresh and exciting experience every time.
We’re particularly excited to implement randomized enemy mutations, which are unique effects that will apply to all enemies you encounter in a Daily Op. For example, creatures that explode on death, or that can only be killed by a melee hit will challenge teams to work together and strategize how to take them down efficiently. Along with the combination of different locations to explore and enemy factions to take on each day, we feel that Daily Ops will offer lots of variety every time you join up. Below, we’ve included more details about the different randomized elements you will encounter in Daily Ops:
- Locations: The Burrows, The Burning Mine, Valley Galleria, or Vault 94
- **Additionally, with Update 22, you will now also be able to explore Vault 94 even when you’re not in a Daily Op.
- Enemy Factions: Super Mutants, Blood Eagles, or Robots.
- Enemy Mutations: Creatures will receive one of the following mutations in a given Daily Op, in addition to “Piercing Gaze,” which will apply during all “Uplink” Daily Ops:
- Piercing Gaze: Enemies have greatly enhanced perception of players
- Volatile: Enemies will explode on death
- Active Camouflage: Enemies will be cloaked when not attacking
- Resilient: Enemies can only be killed by a melee attack
- Freezing Touch: Enemy attacks will freeze players
CLAIM YOUR REWARDS
As mentioned above, you can play through Daily Ops and receive a base set of rewards as many times as you’d like. However, there are three reward tiers that offer even better loot if you manage to complete a Daily Op within certain time limits: Initiate, Paladin, and Elder. You can achieve these once per day, and the higher the tier you reach, the better chances you’ll have at unique loot. Here are the time limits for each reward tier.
- Initiate Tier — 16 minutes or less
- Paladin Tier — 12 minutes or less
- Elder Tier — 8 minutes or less
As an example of the rewards that are possible from just one Elder Tier run, you can get the following: a large XP grant, two in-game currency grants, two legendary items, and a “care package” consisting of ammo, first aid, and explosives. Additionally, you will a chance at unique items, such as a new, customizable melee weapon called the War Glaive, as well as a C.A.M.P. item that can cure diseases! We’re also planning to add to the rare item list in the future to keep the rewards for Daily Ops feeling fresh.
While the heartiest adventurers will be able to complete Daily Ops alone, we do recommend teaming up with at least one other player if you plan on seeking out Elder Tier rewards. Likewise, while lower-level characters can participate and have an impact on Daily Ops due to the changes coming with One Wasteland, we still recommend them for characters who are level 50+.
Once your Daily Op is complete, you’ll be able to view an after-action Operation Report. These screens will show you how fast you managed to complete the Daily Op, which reward tiers you reached, and a list of the rewards you earned (except for XP and currencies).
READY FOR ACTION!
Now that you’ve got the basics, you’re nearly ready to join your first Operation! After Update 22 arrives, you will find a new World Activity tracker on the Map screen. The tracker will list any Daily Ops that are currently available, and you can select an Op from the list to learn more about it, including which location, enemies, and mutations you’ll face when you load in. You will also be able to enter Daily Ops directly from the tracker by clicking the “Join” button.
Speaking of teams, we’re making a few tweaks to Public Teams in Update 22, as well. We’ve renamed the “Building” team type to “Casual” to better fit with how players were actually using it, and removing the old Casual team bonus. In its place, we’ve added a “Daily Ops” team type, which offers bonus XP for completing Daily Ops (+25% bonus XP to start, +100% bonus XP for a fully bonded team). We hope this will give you even more reason to join a few friends to take on Daily Ops together.
As a reminder, Daily Ops are still available for play testing in the Public Test Server (PTS) for those of you who own a PC copy of Fallout 76 through Bethesda.net. You can also earn a special Pennant for your C.A.M.P. in the live version of the game by completing 8 Daily Ops in the PTS. The PTS will remain available until Monday, September 14, so we hope to see you there!
FORTIFYING ATLAS CONCLUDES
Congratulations, Dwellers! Over the past few weeks, you came together to deliver tons of supplies to help construct a new Appalachian HQ for the Brotherhood of Steel at ATLAS Observatory. We, and Russell Dorsey, couldn’t be prouder! Thank you all of you who shared your hard-earned supplies with Russell and the Brotherhood. Now, it’s time to kick back and enjoy the fruits of your labor.
PURVEYOR SUPER SALE THIS WEEKEND
Because you delivered 175 million leather, Purveyor Murmrgh is opening her doors for a Legendary Super Sale event. Throughout this weekend, you’ll get 50% off any legendary weapons and armors you buy using Legendary Scrips. Head to her shop inside the Rusty Pick in the Ash Heap to take advantage of her generous offer before the event concludes on Monday.
- Start: 12:00 p.m. ET on September 10
- End: 12:00 p.m. ET on September 14
A SECOND HELPING OF MEAT WEEK
That’s not all! By turning in over 200,000,000 glass last week, the community has also secured another round of the Meat Week Seasonal Event. Grahm and Chally will be back in the Forest and ready to start grilling when the event returns on September 22. We’ll share another reminder with you in the coming weeks as we get closer to this sizzlin’ Seasonal Event.
The trick to get nukes working while we wait for a hotfix
The trick with nukes while we wait for a hot-fix.
Go to the Enclave Bunker Control Room.
If it says “In Progress”, it’s one set of codes (probably).
If it says “Complete”, it’s another set of codes.
If it says both – abandon ship
Thank you SO much for figuring this out!!! We just ran all three nukes on a server again!
Love, Always,
SinSeer