Fallout 76: Update 23 Patch Notes – October 13, 2020 (Re-Print from Bethesda)

We’re releasing Update 23 today, which brings a number of bug fixes to the game. Read on to catch the patch notes.

Update Version 1.4.1.4

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 1.7 GB
  • PC (Microsoft Store): 8.2 GB
  • PC (Steam): 2.2 GB
  • PS4: 7.7 GB
  • Xbox: 8.1 GB

Bug Fixes

Allies

  • Customization: Ally apparel is now correctly unequipped when scrapping an Ally Station.
  • Settler Forager: Players can once again receive quests from the Settler Forager Ally.

Art & Graphics

  • Apparel: Corrected a texture issue for Straight Jackets that are equipped on Allies.
  • Apparel: A portion of the player’s left arm is correctly visible when reloading while they have a Straight Jacket and a Gauss Rifle equipped.
  • Apparel: The VTU Baseball Cap now displays the correct logo and colors.
  • Enemies: Addressed an issue that could cause normal Mutant Hounds to incorrectly display Glowing Mutant Hound visual effects.
  • Lighting: Corrected a lighting issue that could occur in Hornwright Estate’s upper levels at certain times of day.
  • Lunchboxes: Animations now play when opening a Lunchbox while wearing Power Armor.
  • Perks: Corrected overlapping art in the “Bow Before Me” Perk Card.
  • Sympto-matic: Now plays the correct animation while a player is using it.
  • Underarmor: Secret Service Underarmor no longer clips through Armor or other Apparel the player has equipped.
  • Weapons: The Blood Eagle paint now displays correctly on the Suppressor Mod for the Handmade Rifle.

C.A.M.P. and Workshops

  • Blood Eagle Nest: Players can no longer path through the Blood Eagle Nest in its destroyed state.
  • Blueprints: Fixed an issue that could result in an infinite loading spinner when attempting to create a Blueprint.
  • Collectron Stations: Fixed an issue that could allow players to build Collectron Stations that they have not unlocked.
  • Displays: Lunchboxes no longer clip into Display Cases.
  • Doors: The Nuka-Cola Secret Door now more effectively snaps to doorframes.
  • Exploit: Addressed an exploit related to blueprinting.
  • Statues: Adjusted the crafting requirements for the Animatronic Santa and the Snowman so that they better match the items produced. They now require circuitry, plastic, and steel, instead of concrete, plastic, and adhesive, and the total material costs have been reduced.
  • Turrets: No longer target or attack neutral wandering merchant NPCs.
  • Vending Machines: Addressed an issue that prevented proper snapping between Slocum’s Joe Vending Machines and Slocum’s Joe Counter pieces.
  • Walls: Wallpaper can now correctly be applied to wall variants that have windows.
  • Wall Décor: The Flying Witch Cutout no longer clips into Walls that have Wallpaper applied.

Items

  • Aid: Raw Yao Guai Meat can now be sold to Vendors for Caps.
  • Apparel: The Emmett Mountain Hazmat Suit can now be repaired.
  • Armor: Endurance bonuses offered by Armor and Underarmor now correctly grant +5 Health per point of Endurance.
  • Armor: Players can now correctly apply Mods to Solar and Thorn armor limb pieces.
  • Exploit: Fixed an exploit that could allow players to apply item mods without spending crafting materials under certain circumstances.
  • Flora: Fixed a case where previously harvested Flora would incorrectly appear harvestable when revisiting the area.
  • Headwear: The description for the West Virginia Drifter Helmet no longer incorrectly states that it protects against airborne diseases.
  • Headwear: The Captain Cosmos Helmet no longer removes facial hair when equipped.
  • Headwear: Wearing The Quack Mask no longer causes the Pip-Boy light to shine from an incorrect location.
  • Legendary Weapons: Addressed an issue allowing weapons with certain legendary attributes to deal much higher damage than intended.
  • Legendary Weapons: The Instigating legendary attribute now correctly applies its damage bonus additively instead of multiplicatively.
  • Mole Miner Pails: Empty Pails can no longer be dropped, sold, or traded.
  • Technical Data: Can no longer be dropped, sold, or traded.
  • Weapons: The Cryolator with the Crystallizing Barrel Mod no longer deals damage to the owner when firing at the ground or at objects that are very close.
  • Weapons: Applying a Scorched Killer’s Receiver Mod to the .45 SMG no longer results in a much faster fire rate than intended.
  • Weapons: The Flatwoods Fletcher Bow Skin can now be applied to Compound Bows.

Performance and Stability

  • Client Stability: Fixed an issue that could cause the game client to crash.
  • Loading: Joining a Daily Op from the location where it takes place and then attempting to exit now correctly removes the player from that Daily Op.
  • Performance: Implemented a fix to help mitigate hitching that can occur while cycling through items in crafting menus.
  • Server Stability: Addressed several issues that could cause a server to crash during normal gameplay.
  • Server Stability: Fixed a server crash that could occur during combat.

Perks

  • Awareness: Enemy resistance values that appear in VATS with the Awareness Perk Card equipped now correctly match the enemy’s One Wasteland adjusted resistances.
  • Nerd Rage!: Now correctly applies its damage bonus additively instead of multiplicatively.
  • Tenderizer: Targets now correctly take increased damage after being attacked by a player with the Tenderizer Perk Card equipped.

Quests and Events

  • Exploit: Fixed an exploit in which players could bypass a portion of “Daily Ops: Uplink” to access the Signal Repeater early.
  • Trade Secrets: Quest targets inside Hornwright Estate now point the player to the correct locations instead of the elevator.

Sound

  • Classic Jukebox: Sound effects no longer play over the music when repeatedly activating the Classic Jukebox.

User Interface

  • Buttons: Addressed issues that could result from the Scoreboard and Operation Report being mapped to the same button when completing a Challenge and a Daily Op at the same time.
  • Challenges: Added a Perk Coin icon next to the reward for the “Become Legendary” Challenge in the Challenges Menu.
  • Daily Ops: Added XP and in-game currency rewards to the rewards list that appears in the Operation Report at the end of a Daily Op.
  • Daily Ops: Adjusted the wording on the Operation Report when players have already earned tiered rewards for that day to “No more rare reward rolls available” instead of “None.”
  • Daily Ops: Addressed an issue that could cause the progress bar to stop updating when capturing an Uplink during “Daily Ops: Uplink.”
  • Inventory: Fixed an inventory item transfer issue that could occur after switching to Adventure Mode from Nuclear Winter.
  • Map: Exiting a world while the Daily Ops Operation Report is on screen no longer prevents opening the Map after joining a new world.
  • Map: Addressed an issue in which the World Activity tracker would open automatically when viewing the Map, even when no World Activity notifications were present.
  • Perk Cards: Equipped Perk Cards no longer visually overlap non-equipped Perk Cards when nine or more are assigned to the same S.P.E.C.I.A.L. category.
  • Pip-Boy: When joining an event, its objectives now appear and track correctly, and they are no longer automatically set as inactive in the Pip-Boy.
  • Public Teams: The icon for the “Daily Ops” Public Team type has received updated art that’s more specific to Daily Ops.
  • Scoreboard: The player’s current Atom balance now updates immediately on the Season Scoreboard when claiming a rank-up reward that grants Atoms.

Source

October 2020 – Treasure Hunter Reward List for Fallout 76

  • Event Start: 12:00 p.m. ET on October 15
  • Event End: 12:00 p.m. ET on October 19

October 2020 Treasure Hunter Event Tips and Tricks

“IMPORTANT INFO: The pails have changed from the first time this event was done in Spring 2020.

  • The most important thing to note is that the pails that you loot and craft ARE DIFFERENT than the pails from spring. They will look IDENTICAL in your inventory but will drop different things.
  • Old crafted/looted pails will only drop from the Spring list. Newly looted/crafted pails will only drop the Fall lists. The new and the old pails will also not stack in your inventory.
  • VERY IMPORTANT: Only the old pails can be sold. The new fall pails are not sellable or tradeable. So if you see these for sale in a player’s inventory, they are the old spring 2020 pails.
  • Empty pails you bought from vendors and didn’t craft into crafted pails can be used to craft the new pails since patch 22.
  • Open your old pails now. They don’t age like wine. Any that you didn’t craft before, you can now craft them into new pails and get new rewards now. Don’t buy pails from other players, YOU WILL GET SCAMMED.”
  • The cheapest you can buy the empty pails for with max charisma, level 3 hard bargain, and grape mentats is 219c, 656c, and 1925c. –
  • All treasure hunters are also guaranteed legendary. You have a 40% chance of it being a 2* and a 5% chance of it being a 3*. Player level and region has no bearing on the legendary chance.
  • The Crafted Mole Miner Pails (Medium) are the best bang for the buck. You can buy/craft 2 for less than half the cost of an ornate and have a higher chance of hitting a rare plan than with a single ornate pail.
  • Treasure hunter mole miners have a chance to spawn anywhere ANY enemy naturally spawns. This means a group of supermutants that spawn have a chance for one of them to spawn as a treasure hunter instead of a super mutant. So don’t limit your searching to areas where mole miners spawn. Examples: Welch, Camden Park, etc. 
  • Vendor inventory of empty pails will reset with a server hop.
  • Treasure Hunters DO NOT spawn inside interior cells. So inside areas like Belching Betty, The Burning Mine, Garrahan HQ, etc. 
  • Sell your entire 1400 caps worth to a vendor before buying the pails. You will replenish some caps back to the vendor’s cap pool with your purchase. 
  • Scripted enemy spawns DO NOT have a chance to be Treasure Hunters. This means that events, quests, workshop events, etc will not have treasure hunters. Examples: Mount Blair defend waves, Encryptid spawns, A Real Blast, robot spawn pods, etc.
  • If you have a lot of caps on you, Whitespring is the best place to buy as there are 5 faction vendor bots located there.
  • Active treasure hunters will make a radio static tuning sound so listen for it when exploring.
  • If you have multiple accounts or a friend that will help, you can create a new character, transfer 1400 caps worth of stuff to sell to it, clean out a vendor bot caps pool, buy pails, transfer it to your main, delete the new character, and repeat. You can get access to an unlimited amount of caps like this.
  • If hunting on a private server, be aware that after a time (typically 4 hours or so) legendary enemies stop spawning. This means that treasure hunters will also no longer spawn. If you’ve hit several locations with no luck in finding a treasure hunter, server hop.
  • Craft mutation serums to sell to vendor bots to quickly clean out their caps with minimum material use. – You have a 10% chance of getting an Ornate pail and a 27% chance of a regular pail. Otherwise it will be a Dusty pail.
  • The empty pails will no longer be purchasable from vendorbots once the event ends. – The percentage chance of a treasure hunter spawning is set by a server-side global that I’m not able to read. When/if I find this data, I will include it here. Bethesda can change this at will.
  • Crafting pails does not use any of your own items other than the empty pails and some scrap. You cannot pick what goes inside them. They always drop something from the lists above.
  • Keep a close eye on your caps and scrip when opening your pails. You can reach your max and lose any extra if you aren’t careful.
  • You will get a quantity of ammo based on what weapon you have equipped when you ‘open’ the pail. If you have a melee weapon equipped, you’ll get a random choice of common types.

October 2020 – Treasure Hunter Event Reward List

Plan: Circus Cage Trailer
Plan: Insurgent Hat
Plan: Insurgent Outfit
Plan: Marine Armor Helmet
Plan: Radstag Hunting Knife
Plan: Safari Crocolossus Backpack
Plan: Treasure Hunter Outfit
Plan: Treasure Hunter Outfit Hat
Plan: Safari Gorilla Backpack
Deathclaw Hunter Outfit
Deathclaw Hunter Hat
Plan: Grafton Monster Lamp
Plan: Animatronic Clown
Plan: Wanamingo Plushie
Strongman Outfit
Plan: Bed of Nails
Grafton Monster Mask
Plan: Strongman’s Super Sledge Paint

Source

FALLOUT 76: INSIDE THE VAULT – NEW UPDATE AND TREASURE HUNTER EVENT INCOMING (Re-Print From Bethesda)

Welcome back to Inside the Vault! In this week’s article, you’ll find a few details about our next update for Fallout 76. We’re also sharing improvements we’ve made for the “Hunt for the Treasure Hunter” event ahead of its return next Thursday. Finally, you can catch some highlights from C.A.M.P. Shelters playtesting in the Public Test Server.


NEW UPDATE NEXT WEEK

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Next Tuesday, October 13, we’re planning to release a new update that will address a number of bugs, including several community-reported issues, bring festive new items to the Atomic Shop, and lay some behind-the-scenes groundwork for our Steel Dawn Update, which is currently slated for later this year. Next week’s patch will be smaller than some of our previous releases in 2020. However, we still have our heads down, working full-steam-ahead on new story quests, features (like C.A.M.P. Shelters), adjustments for Hunger and Thirst mechanics, and a variety of other improvements that are coming with the Steel Dawn Update.

We can’t wait to get Steel Dawn into your hands, and we’ll have more information to share on the new content as we get closer to that update. In the meantime, those of you who own Fallout 76 on PC through Bethesda.net can join us in playtesting Shelters right now in the Public Test Server (PTS), and share your feedback in the PTS forum. We’ll see you on Tuesday for our next update.


TREASURE HUNTERS RETURN TO APPALACHIA

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Treasure Hunter Mole Miners have made themselves scarce since they first appeared in the Ash Heap earlier this year. However, we’ve detected recent increases in Mole Miner activity, and we currently believe the Treasure Hunters will soon breach the surface once again to begin scouring the land for riches—this time, throughout the entire Wasteland!

That’s right, the “Hunt for the Treasure Hunter” event is returning next Thursday, October 15. We’ve made a number of improvements based on feedback that the community shared with us last time, and we’re excited to see what you think:

  • Treasure Hunter Mole Miners now spawn in all regions of Appalachia, and their levels adjust dynamically up to 50. As a result, they will drop legendary loot that better matches your character’s level.
  • Speaking of loot, we’ve separated Treasure Hunter event rewards into their own reward pool and added a number of new items that you can’t get anywhere else.
  • Additionally, Treasure Hunter Mole Miners have an increased chance to drop Ornate Mole Miner Pails. Players also have higher chances to get event-exclusive rewards from lower-quality Pails.
  • Finally, we’ve spoken with Vendors to negotiate significantly lower Cap prices on components for player-crafted Mole Miner Pails.

We’re still unsure what schemes the Treasure Hunter Mole Miners are cooking up for all of the loot they’re collecting, but we’d rather not find out. We hope you’ll join in reclaiming those riches for yourself and your fellow Dwellers. Here are the start and end times for the event:

HUNT FOR THE TREASURE HUNTER DETAILS
  • Event Start: 12:00 p.m. ET on October 15
  • Event End: 12:00 p.m. ET on October 19

BUILD WITH US IN THE PTS

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Late last week, we kicked off our latest round of PTS playtesting with our upcoming C.A.M.P. Shelters feature. Frankly, we’ve been blown away by the community’s participation so far. We’re actively reading through all of your feedback, discussions, and bug reports, and we really appreciate everything you’ve been sharing with us in the PTS forum. While we remain focused on Shelters in the PTS right now, we do plan to bring further improvements and Steel Dawn content to the PTS in the coming weeks. As mentioned above, if you are interested in Shelters playtesting and you own a PC copy of the game via Bethesda.net, then we hope you’ll join the PTS and build something fantastic!

As we mentioned last week, there’s a new PTS Pennant reward up for grabs that you can unlock for your C.A.M.P. in the live game by taking part in Shelters playtesting. Get your Pennant by building in Shelters on at least three (3) different days, and by using 75% or more of a Shelter’s build budget before the PTS concludes. We’ll add the Pennant to your account shortly after we release the Steel Dawn Update.

In addition to feedback, PTS players have been posting plenty of screenshots of their awesome Shelter creations, and we’ve collected a handful of submissions to share with you here. If you’d like to check out some of the other imaginative builds players came up with last weekend, be sure to visit our C.A.M.P. Shelters Screenshots thread or follow @Fallout on Twitter.

76 PTS Shelters Arbeitera

76 PTS Shelters Bomber-Max

76 PTS Shelters Bucklingspring

76 PTS Shelters Pandadoti

76 PTS Shelters Toaru