Thank you for joining us to play test C.A.M.P. Shelters in the PTS! Below, you’ll find additional details about Shelters so that you can access them in-game, as well as a few guidelines about what we’re looking to test.
Shelters Play Test Focus
One of our main goals for this phase of PTS testing is to stress our systems by having lots of players build in their Shelters at once. Here are a few things you can do that will help:
- Feedback – Since Shelters are our current top priority for the PTS, we would greatly appreciate if you could please keep your feedback and bug reports focused on Shelters for now.
- Build and Rebuild – Deck out your Shelters as much as possible this weekend (Oct 1 – 4), as we’re prioritizing performance testing at first in the PTS. Having as many players as possible building in Shelters at the same time will help us analyze performance data and make improvements.
- Utilize Lots of Budget – As mentioned below, each Shelter has its own budget. We’d love to see all of your Shelters filled to the brim with CAMP objects, and consuming as much budget as possible.
Shelters Details
As mentioned in this Inside the Vault article, C.A.M.P. Shelters are instanced, underground interiors that you can add to your C.A.M.P. and build in to make them your own.
- We will be launching with three different types of Shelters initially, and each has its own size, layout, and style. All three of the following Shelters will be available to you in the PTS:
- Vault Utility Room
- Vault Lobby
- Vault Atrium
- You can access a Shelter by building the associated Shelter Entrance in your C.A.M.P.
- Find Shelter Entrances by scrolling all the way to the right of your C.A.M.P. build menu to the new “Shelters” category. Then, select the type of Entrance you’d like to place, and head inside!
- You can have one of each type of Shelter in your C.A.M.P., and you can build multiple Entrances to the same Shelter.
- Each Shelter has its own build budget that is separate from your main C.A.M.P., as well as your any other Shelters you’ve built.
- Since they are instanced, Shelters can offer a larger budget than your main C.A.M.P. Currently, each of our first three Shelters offers a budget that’s 50% bigger than your C.A.M.P. budget.
- We’ve removed material costs in the PTS so that you can build in your Shelters to your heart’s content.
- Additional Shelter details
- Allies cannot enter Shelters, so you be unable to place Ally Objects within.
- Player Vending Machines also cannot be built inside Shelters.
- PVP is possible inside of Shelters. If you’d like to avoid any potential aggressors, please make sure Pacifist Mode is turned on in your settings menu.
- Your Shelter interiors will be saved as you build, so you won’t lose anything even if your Shelter Entrances get destroyed, or if you decide to move them.
Please share your feedback and bug reports with us as posts in the PTS Forum as you play test Shelters, so that we can get a head start on improvements and fixes prior to releasing the Steel Dawn Update later this year.
Thank you very much!