Latest PTS Update (June 9)
We released a new patch for the PTS yesterday, June 9, which included several improvements and bug fixes for the game. Here are some of the highlights from that update.
Please Note:
- The Legendary Perks system is currently unavailable in the PTS. We are working to correct this as soon as we can in a future PTS update.
- Additionally, in the current PTS build, you will be unable to access the Map or Photomode while using furniture or musical instruments.
NPCs
- Beckett: Now correctly offers Daily Quests after completing his main questline.
- Purveyor Murmrgh: Fixed an issue that caused the Purveyor to sell individual items.
Perks
- Blood Sacrifice: Fanfare no longer persists on screen after dying while Blood Sacrifice was equipped.
- Brawling Chemist: Addressed an exploit that could allow players to repeatedly generate Super Chems.
- Electric Absorption: No longer triggers during PVP combat.
- Electric Absorption: No longer heals players who are not wearing Power Armor.
- Retribution: Health regeneration and damage buffs provided by Retribution no longer stack multiple times.
Quests and Events
- A Colossal Problem: The Wendigo Colossus now reacts appropriately to players who attack it from a long distance or while sneaking.
- A Colossal Problem: The event start banner no longer appears when players are prompted to flee the mine.
- A Colossal Problem: Addressed an exploit allowing players to kill the Wendigo Colossus from a location it could not reach.
- A Colossal Problem: The “Loot the bonus chest” objective no longer appears if players fail to kill the Wendigo Colossus in time.
- Motherlode: Has returned to Appalachia after a brief vacation to the center of the earth, and will now appear correctly during quests and events.
- Cheating Death: The “Speak with the Tracker” objective no longer reappears when re-entering Carleton Mine after logging out and back in during Cheating Death.
- Hunter for Hire: Choosing a dialogue option that has a SPECIAL check when speaking with Daniel no longer closes the conversation early.
- One of Us: The care package now correctly appears during the “Collect the items from inside the care package” objective.
- Something Sentimental: Objectives now advance properly when speaking with Maggie and the quest now correctly completes when attempting to turn it in.
- Something Sentimental: Fixed an issue that caused conversations with Maggie Williams to end early when choosing certain dialogue options.
- Something Sentimental: The Pocketwatch quest item now correctly appears in the Misc. tab in the player’s inventory instead of Junk.
- Strange Bedfellows: Players can now correctly select the Charisma SPECIAL check when speaking with Aldridge.
User Interface
- Legendary Perks: Fixed an issue that prevent players from clicking on confirmation options when attempting to add a Legendary Perk Slot or save changes when exiting the Legendary Perks menu.
- Public Teams: The “Join Now” button on Public Teams notifications has been replaced by “View Teams” and, when clicked, takes the player to the list of Public Teams that are currently available in that world.
- Public Teams: Notifications for Public Teams no longer appear during loading screens.
- Public Teams: Notifications for newly created Public Teams will no longer appear to players who have been blocked by the Public Team Leader.
- Public Teams: Players are no longer prevented from scrapping Perk Cards while a Public Teams notification is visible in the Perks screen.
- Public Teams: While on a Public Team with the Hunting goal, bonus XP is now correctly awarded only for legendary enemy kills, rather than all enemy kills.
- Public Teams: Leaving a world after playing in a Public Team and then forming a normal team from the Main Menu no longer causes that team to automatically become a Public Team when joining a world.
- Public Teams: The team leader icon on the map now appears correctly to members of a Public Team.
- Public Teams: The Public Teams menu now updates in real time while viewing the list of Public Teams that are currently available in a world.
- Public Teams: Team member and team leader icons on the Map now visually pulse so that it’s easier to see teammates’ locations at a glance.
World
- Monongah Mine: Fixed a location where the Wendigo Colossus could get stuck during the Colossal Problem event.
Previous PTS Update (June 5)
Here are the highlights from our previous PTS patch, which we released on June 5:
General
- Respawn: Fixed an issue causing players to lose carry weight bonuses while dead, which could prevent them from respawning at locations other than Vault 76.
C.A.M.P., Crafting, and Workshops
- Containers: Fixed an issue preventing items from being assigned to Fermenters, Vending Machines, Kegs, Punch Bowls, and Refrigerators while at max C.A.M.P. budget.
- Turrets: Fixed an issue causing Turrets that have been destroyed and then repaired to have a significant delay when engaging enemies.
- Note: Turrets are still intended to take 2-3 seconds to acquire a target and begin firing.
Combat
- PVP: A team member who engages in PVP with an outside player will no longer flag their teammates for PVP. This applies to normal teams and Public Teams.
Items
- Armor: Mods can now be correctly applied to Robot Armor arm pieces.
- Headwear: The Treasure Hunter and Insurgent Hats no longer remove hair or facial hair when equipped.
- Under Armor: Added a number of Mod Plans to the game for Secret Service Under Armor, and players can purchase them using Gold Bullion from Regs in Vault 79.
Enemies
- Wendigo Colossus: The Wendigo Colossus now has a flat 10% chance to spawn when nuking one of its potential spawn locations.
Quests and Events
- A Colossal Problem: Fixed an issue in which players could access the Bonus Chest after failing to kill the Wendigo Colossus.
- AWOL Armaments: Players are now correctly notified and removed from the event after leaving the event area.
- Thicker Than Water: Beckett can no longer be lured out of Watoga Underground during the quest.
- Vital Equipment: Choosing to donate the reward no longer skips the rest of the conversation with Ward.
Mutations
- Electrically Charged: Will no longer proc when attacked by another player outside of PVP.
Perks
- Cannibal: The Cannibal Perk no longer allows players to eat non-humanoid corpses.
User Interface
- Controls: Fixed an issue preventing PC players from using the mouse to equip and unequip Perk Cards.
- HUD: The player’s health bar no longer overlaps the Power Armor HUD while the Pip-Boy is open.
- Localization: Fixed several instances of unlocalized or placeholder text in Legendary Perk descriptions, and in the menus for Legendary Perks and Public Teams when playing a non-English version of the game.
- Notifications: The “You can’t do that while in Power Armor” notification now correctly appears when attempting to perform activities that can’t be done in Power Armor, like playing musical instruments.
- Pip-Boy: Quests now sort in alphabetical order in the Pip-Boy.
- Public Teams: Bond progress meters in the social menu now correctly increment along with the meter in the team HUD.
- Public Teams: Fixed multiple instances in the Public Teams menu where text was too small and hard to read.
- Public Teams: After logging out and back in, the Team Bonus in the Pip-Boy’s Effects tab no longer displays different bonus amounts than what is actually being applied to the character.
- Public Teams: Fixed coloring inconsistencies for various elements of the Public Teams menu.
- Tag for Search: Fixed an issue that prevented players from using Tag for Search on components that they do not already own.
World
- Random Encounters: Addressed an issue that was causing random encounter objects like cooking stations, tents, etc., to suddenly disappear.